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How to Set up a Minecraft Server on CentOS 7

Verified and Tested 02/04/2021

Introduction

This guide will walk you through setting up a Minecraft (version 1.16.5) server on CentOS 7 64bit with nifty startup and shutdown scripts for easy management.

Setting up a Minecraft Server on CentOS 7

First, we install our prerequisite software:

yum install nano java-1.8.0-openjdk screen wget -y

Now, we create and enter the directory that the server will reside in:

mkdir /Minecraft 
cd /Minecraft/

Next, we download the actual Minecraft server application and make it executable:

wget https://launcher.mojang.com/v1/objects/1b557e7b033b583cd9f66746b7a9ab1ec1673ced/server.jar
chmod +x server.jar

Agree to the EULA that you definitely read:

echo 'eula=true' > eula.txt

The next steps are to create a handy script that allows us to start the server without remembering any arbitrary Java or screen CLI syntax:

echo 'cd /Minecraft' > /usr/bin/startcraft
echo '/usr/bin/screen -d -m sh -c "/usr/bin/java -Xmx768M -Xms768M -jar /Minecraft/server.jar nogui"' >> /usr/bin/startcraft

Depending on the size of the server, you may want to adjust the “Xmx” and “Xms” values. These are the amount of RAM allocated to the Minecraft server instance. Mojang recommends 1GB of dedicated RAM, but you can get away with less if there will be very few people on at once.
If you end up upgrading the server in the future, or just wish to change the value after following this tutorial, simply use “nano” to edit the startcraft command:

nano /usr/bin/startcraft

Now we make “startcraft” executable:

chmod +x /usr/bin/startcraft

Now let’s test that this half of the setup is working:

startcraft
screen –r
Sample Output

Sample Output

You should now see some text detailing that the server is starting/has started. Use Control + A then D to detach from the screen.

For the final step of the basic setup, we open up the default Minecraft port on the firewall:

firewall-cmd --permanent --zone public --add-port 25565/tcp

To stop the server process gracefully, we would need to enter the screen session:

screen –r

Although we are not at a prompt, we can still type Minecraft server commands here (/give, /op, etc). The command to stop the server is simply “stop.” When it has completed the shutdown process, the screen session will terminate. To run the server once again, just type “startcraft

Alternatively, we can setup a simple script to inject the “stop” command into the screen session:

echo 'screen -p 0 -X stuff "stop$(printf \\r)"' > /usr/bin/stopcraft chmod +x /usr/bin/stopcraft

To stop the server now, simply run “stopcraft” anytime:

stopcraft

Now you can start and stop the server with single commands without ever having to type out java stuff or jump into screen!

Don’t forget to give your username OP status. This can be done without touching screen with the following command:

screen -p 0 -X stuff "op USERNAME$(printf \\r)"

Replace “USERNAME” with your username.
Once you have it, you can perform any commands including /op while in-game. Depending on the circumstances, you may need to log into the server in the Minecraft game before you can OP yourself.

If you wish to have the “startcraft” script run when the server starts, simply run this command:

echo '/usr/bin/startcraft' >> /etc/rc.d/rc.local

The next step you will likely want to take is to point a DNS record to your server’s IP for easy connecting/distribution. You can read about using our cloud DNS manager here: https://www.atlantic.net/community/howto/manage-cloud-dns-records/

Finished! This page details all of the options you can modify in your “/Minecraft/server.properties” file: http://minecraft.gamepedia.com/Server.properties

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